Recent mods tagged 17

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0 reviews 5 views

image

Descriptions:
Description:

More vivid and realistic colors for a better gaming experience.

—-

Changelog: Adjustments and improvements in Clarity.

Note: The Filter FXAA was activated in (SweetFX v2.0 and Reshade v3.0.8) with little intensity so that it does not affect the quality of the game environment.

—-

Adjustments required * in the Game***

– Anti-Aliasing (MLAA): OFF (*)
– High Dynamic Range: ON (*)
– Depth of Field (DOF): OFF (*)
– Rays of Sunshine: ON (*)
– Color Correction: OFF (*)
– Anisotropic Filtering: Maximum (*)

—-

Important: Replace the following paths in d3d9.ini**

– EffectSearchPaths=C:\Game\bin\win_x64\reshade-shaders\Shaders

– TextureSearchPaths=C:\Game\bin\win_x64\reshade-shaders\Textures

– ScreenshotPath=C:\Game\bin\win_x64

– PresetFiles=C:\Game\bin\win_x64\vivid and Realistic Colors Mod 17.2 SP.ini

—-

Warning: Reshade is optimized for video cards (Mid range). In low-end GPU the loss of FPS is very high.

Comparison (Loss of FPS)

– Intel HD 4600: +10 FPS in the Game and +30 FPS in the Interface

– Asus Strix GTX 1060 OC 6GB: 0 FPS in the Game and 0 FPS in the Interface

—-

Reshade menu: Activate with Shift + Delete

Additional: The key to activate and deactivate Reshade is INSERT. By default it is activated when the game is started.

—-

To use Reshade on 32-bit systems, use d3d9.dll and d3d9.ini (x86 dll folder (Backup).

—-

Recommended Mod: (Optional)

Download: https://goo.gl/Tjnk4W (Amplified Sound + No Bloom)

Download: https://goo.gl/QB3BFc (Spring Weather ETS2)

Download: https://goo.gl/WSs7b6 (Spring Weather ATS)

—-

Compatible: American Truck, Euro Truck Simulator 2, Test Drive Unlimited Gold y 2, GTR 2 FIA, Dolphin Emulator, etc.

—-

Settings DB: https://goo.gl/9x3RFy (All versions)

Graphic Settings: https://goo.gl/bMW2K5 (ATS/ETS2)

FXAA: https://goo.gl/HNRpRX (Information)

Facebook page: https://facebook.com/TruckSimulator.pa

—-

Credits:

JuanBonX (Mod), CeeJay.dk (Autor ), Crosire (Reshade)

Authors:
JuanBonX (Mod), CeeJay.dk (Autor ), Crosire (Reshade)

Download Link 2: Download mod

posted Jul 29 in Others by fs17eu (8,001 points)
0 votes
0 reviews 11 views

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Descriptions:
DESCRIPTION
===========

– Pack provides improvements to common sounds in the game, making them feel more immersive and real.
– The goal of the mod is to make the game’s sounds feel like real life!
– The mod is frequently updated to bring more real sounds into the game.

MINIMUM REQUIREMENTS
====================

Requires higher priority in Mod Manager than:
– any map mods (e.g. ProMods, RusMap, etc.)
– any AI traffic mods (e.g. Jazzycat’s traffic packs)
– any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)!

CHANGELOG 17.40
===============

Added real engine sound for BTR armored personnel carriers for Russian Open Spaces map (v4.0). [ETS2 edition]
Reworked/improved sound for Zil 130 engine with higher quality sound. [ETS2 edition]
Added horn sound for Zil 130 for Russian Traffic Pack by Jazzycat. [ETS2 edition]
Applied real engine sound for Zil 130 for Russian Open Spaces map (v4.0). [ETS2 edition]
Reworked container port sound ambience for Esbjerg port for Scandinavia DLC and for container port pickup location prefab in ATS (can be heard in Oakland port).
Added 2 new container port ambient sounds for Esbjerg port for Scandinavia DLC (1 sound from AlexeyP) and for container port pickup location prefab in ATS (can be heard in Oakland port) to array.
Added CAT 3406e engine and Detroit Diesel engine sounds to array for Kenworth W900 for Jazzycat’s American Truck Traffic Pack. [ETS2 edition]

FEATURE LIST
============

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.

## 3. Gameplay / UI sounds

* “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* “Bing bong” chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.
* Quieter volume of PrePass weigh station signals in American Truck Simulator.

## 4. Fuel / Gas station sounds

* Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled…
* Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.

## 5. Interior sounds

* Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal.
* Retarder sound changed to real retarder sound.
* Real rumblestrip sound.
* Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* At high speeds, wind will sound slightly faster.
* Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.

## 6. Trailer sounds

* Real sound effects for trailer coupling + uncoupling.
* Included air brake hose deattachment sound when uncoupling.

## 7. AI Traffic sounds

* More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used.
* AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.).
* Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game.
* You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

## 8. Mover sounds

* Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don’t originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).

## 9. Location based ambience

* Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience such as cicadas and crickets).
* Suitable volumes and sounds of environmental ambience for various map mods.
* Some suitable sounds included for various companies and delivery points.

OFFICIAL SCS FORUM LINK
=======================

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:
http://forum.scssoft.com/viewtopic.php?f=212&t=200919

LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS
================================================

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-DP’s Realistic Traffic [ATS/ETS2]
-Piva’s traffic density mod [ATS/ETS2]
-Fr8i’s Improved Traffic [ETS2]
-Real Traffic Density by Cip [ETS2]
-Rudi’s Rush Hour Mod [ETS2]
-Improved AI Traffic by FX2K [ETS2]
-Realistic Traffic Mod by therealone [ATS]

Credits:
SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

Authors:
SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

Sharemods: Download mod
Uploadfiles: Download mod

posted Jun 9 in Others by fs17eu (8,001 points)
0 votes
0 reviews 22 views

 

Description:
Hof-East

I am very pleased to be able to provide you with my first map today.

Welcome to your new Hof-Morgenland.
Hof-Morgenland is a fictitious map that has been completely rebuilt.

To the map:

Hof-Morgenland is rather a smaller, idyllic map. The map is designed in such a way that
You can also quickly farm a field without helpers. The fields are
Helper-friendly aligned.

On the map awaits you a farmhouse with dairy herds and chickens. Adjacent to the courtyard
There is a pigsty with a hay store, a store for seed, fertilizer and
Liquid fertilizer. Two streets further there is a side yard, with sheep. The side yard offers
Additional space for grass / hay bales.

For your Compostabfälle the map offers a Compostmaster.
If you have an overhang to Compost, the local nursery will gladly take this
Against final money.
There is also a sewage treatment plant on the map. So here you can make your own fertilizer and
You do not have to buy it.

A soy milk production is of course also available and your grain harvest can
You can sell at either Bay-Wa or Agravis.

Other mods are not required.

Authors:
Marhu, Farmer_Andy, arii, NKB-Modding, Nils23, slowtide63, Giants, Kevin98, BlackSheep, RC-Devil, stefaan

Direct links:
Download links:
Uploadfiles.eu
posted Jun 7 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 3 views



DESCRIPTION
===========

– Pack provides improvements to common sounds in the game, making them feel more immersive and real.
– The goal of the mod is to make the game’s sounds feel like real life!
– The mod is frequently updated to bring more real sounds into the game.

MINIMUM REQUIREMENTS
====================

Requires higher priority in Mod Manager than:
– any map mods (e.g. ProMods, RusMap, etc.)
– any AI traffic mods (e.g. Jazzycat’s traffic packs)
– any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)!

CHANGELOG 17.40
===============

Added real engine sound for BTR armored personnel carriers for Russian Open Spaces map (v4.0). [ETS2 edition]
Reworked/improved sound for Zil 130 engine with higher quality sound. [ETS2 edition]
Added horn sound for Zil 130 for Russian Traffic Pack by Jazzycat. [ETS2 edition]
Applied real engine sound for Zil 130 for Russian Open Spaces map (v4.0). [ETS2 edition]
Reworked container port sound ambience for Esbjerg port for Scandinavia DLC and for container port pickup location prefab in ATS (can be heard in Oakland port).
Added 2 new container port ambient sounds for Esbjerg port for Scandinavia DLC (1 sound from AlexeyP) and for container port pickup location prefab in ATS (can be heard in Oakland port) to array.
Added CAT 3406e engine and Detroit Diesel engine sounds to array for Kenworth W900 for Jazzycat’s American Truck Traffic Pack. [ETS2 edition]

FEATURE LIST
============

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.

## 3. Gameplay / UI sounds

* “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* “Bing bong” chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.
* Quieter volume of PrePass weigh station signals in American Truck Simulator.

## 7. AI Traffic sounds

* More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used.
* AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.).
* Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game.
* You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

## 8. Mover sounds

* Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don’t originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).

## 9. Location based ambience

* Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience such as cicadas and crickets).
* Suitable volumes and sounds of environmental ambience for various map mods.
* Some suitable sounds included for various companies and delivery points.

COMPATIBILITY
=============

* ETS2 1.27.2 and ATS 1.6.1. No errors in game log. Must have high priority in Mod Manager.
* Compatible with all trucks, including truck mods.
* Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice.
* Compatible with all maps.
* Supports compatibility with rain sound mods such as Realistic Weather Sound 1.7.7 (provides realistic thunder + rain sounds). Both can be enabled at the same time. Check the load order image included for more details.
* If using any of Grimes’ seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience.
* If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds.
* Traffic density/behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include “traffic_data_update.sui”

SET TIRE AND WIND VOLUME
========================

Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:

s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)

CREDITS
=======

* SCS Software for base sounds
* Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod
* antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
* Balamut for some key swing and light suspension sounds
* AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds, and sounds from Improved Environment Sound
* nIGhT-SoN for raindrop definitions

OFFICIAL SCS FORUM LINK
=======================

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:
http://forum.scssoft.com/viewtopic.php?f=212&t=200919

LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS
================================================

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-DP’s Realistic Traffic [ATS/ETS2]
-Piva’s traffic density mod [ATS/ETS2]
-Fr8i’s Improved Traffic [ETS2]
-Real Traffic Density by Cip [ETS2]
-Rudi’s Rush Hour Mod [ETS2]
-Improved AI Traffic by FX2K [ETS2]
-Realistic Traffic Mod by therealone [ATS]

Credits:
SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

DOWNLOAD 262 MB [google drive]
DOWNLOAD 262 MB [sharemods]
DOWNLOAD 262 MB [steam]

posted Jun 5 in Others by fs17eu (8,001 points)
0 votes
0 reviews 16 views

 

Description:
NorgeCrest Valley 17 v2.0 / CoppedStraw & animated animals

Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.

Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rape, corn, barley, sunflower and soybeans, in addition potatoes, sugar beets and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.

The following mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The [url = https: //www.modhoster.de/mods/multi-storage-shed#description%20/aaa_64erfix/] Multi Storage Shed [/ url] in order to be able to store straw, grass, hay and pig feed ,
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already and had only to be downloaded in the Ls17 Mod menu.

And now I wish you just as much fun and joy on the new NorgeCrest Valley as I have it,
Pandahma

Authors:
Mapumbau und teilweißer Skriptanpassung: Pandahma
ChoppedStraw: webalizer
Lichterpaket: Niggels
Grüne Fahrzeughallen: Agrarteam Franken
Biomasselager und Maschinenhalle: Katsuo – Agrarteam Franken
Großes Sägewerk: kevink98 (Script), fasi (Bretterpaletten), El_Cid (Gebäude), Giants (Palette), Pandahma (neuer Filltype wood2, Plane korrigiert)
Kleines Sägewerk: kevink98 (Script), Marhu (Script LS15), fasi (Palette) Giants (Gebäude LS15), Pandahma (neuer Filltype wood2)
FabrikScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC-Devil, Pandahma (Bugfixes)
Palettensammler: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Futtermischer Pack: kastor_Ger, Pandahma (Umbau und Anpassungen).
Abfüllanlage: Pandahma.
HoT Seeds & Fertilizer Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Erweiterte Hof-Tankstelle: Blacky_BPG.
BIO-Diesel Raffinerie: auwgl, Pandahma (Umbau und Anpassungen).
Sojamilch-Produktion: slowtide63, Pandahma (Umbau und Anpassungen – Dedi Display).
Gülle- und Gärrestelager: kevink98, Pandahma (Umbau und Anpassungen).
Gärreste-Separator: LS-Modcompany, Pandahma (Umbau und Anpassungen).
Digitale- und Tiere-Anzeigen: Nils23, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Lager: Nils23, Pandahma (Umbau und Anpassungen).
Kalk-Bergwerk: Pandahma
Schlamm-Mod: Manuscript GT
GMKFC Mod: Ifko[nator]
Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.

 

 

Direct links:
Download links:
Uploadfiles.eu

posted Jun 4 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 9 views

You can have friends ride with you!
You will be getting 5 mods!
Suv
truck
helicopter
and 2 sports cars
I will break this up in a few days but this was the EASIEST way for now!
Have fun!
More mods will come!

Authors:
lots! check the mods to know where what came from!

 

Direct links:
Download links:
Uploadfiles.eu

posted Jun 2 in Others by fs17eu (8,001 points)
0 votes
0 reviews 19 views

 

Altenstein is a small map, which is mainly designed for oldtimers and small machines.

Changelog v1.1.0.0
– sellpoints for wool, straw and eggs
– pig feeding and straw trigger fixed
– seed and fertilze loadingpoints
– gasstations
– three more silos
– workshop on the farm
– unevenness on fields reworked

Whether you work on the field, in the stable or in the forest is up to you.

Please start a new savegame.

Game Farming Simulator 17
Manufacturer Redkeinstus
Category Object
Author Redkeinstus
Size 383.27 MB
Version 1.1.0.0
Released 30.05.2017
Platform PC/MAC

Authors:
Redkeinstus

 

Direct links:
Download links:
Uploadfiles.eu

posted May 31 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 25 views

On the map there are all standard cultures, animals.

Version 1.3
Added / modified:
- Fish farm, produces fresh fish on pallets
- Mill, produces flour on pallets
- Bakery, produces bread on pallets
- BGA produces digestate
- Production of compost
- Seed production
- Production of dry manure
- Production of dry and liquid fertilizers, fuel from digestate
- Sale of pallets at railway station and quay
- Boards are now sold as a separate product
- Bearded beet and potato warehouse moved
- Added another large garage on the base
- Warehouses of seeds and fertilizers (dry and liquid)
- Greenhouses producing vegetables on pallets
- Plates indicating the necessary raw materials
- Animated Animals
- Gates on the base open manually
- All gates and doors can be opened from machinery
- Sale of fuel at a gas station
- Near the barn you can drain any liquid
- Many small additions and changes

Corrected:
- Fixed collision on animal feeders
- Fixed tree crowns
- Many small fixes

ATTENTION!!!

Remove the additional mod to the map Kuray_FS17_mod.zip, it is no longer needed.
All other mods that come with the card, it is desirable to connect.

For a comfortable game, I recommend starting a new game. But if you want to continue on the old save, then fulfill the following requirements:
1. Drive out all the equipment from the garages at the elevator.
2. Empty the warehouses with chips and potatoes (they will become empty when upgraded)

There is a store of potatoes and beets, hay and straw, a warehouse of wood chips, a chipper and a sawmill that produces pallets, which you can sell at the railway station, as well as wood chips.
You are waited by high mountains, wide fields and long kilometers of a way.

Version 1.1
Added/changed:
- Changed the southern strip of the card. 14 box became a little smaller.
- Added ChoppedStraw map.
Fixed:
- Fixed the second silo.
- Fixed collision of some objects.
- Fixed displaying of posts departure times of trains.
Deleted:
- Removed the trigger store in the garden center.

Be sure to connect the 3 additional mod:
Kuray_FS17_mod.zip
Kuray_FS17_mod_kotteMilkBarrel.zip
Kuray_FS17_mod_Polonez_Caro_V2.zip

Download Link

posted May 29 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 3 views

Hello friends of the LS 17,

Version 1.9.1 ChoppedStraw & animated drinkers
* New: calcareous plant built for the production of lime.
* New: Animated animals and farmers added to the farm.
* New: radar speed cameras installed.
* Update: FuelSellTrigger 1.2.1.
* Update: MilkSellTrigger 1.2.1.
* Update: FactoryScript 2.1.8.1.
* Update: AdditionalTriggers V1.1.0.
* Update: GasStationExtended 1.4.4.0 A.
* Update: input for logs of sawmills converted to wood.
* Bugfix: Wall restored at CompostMaster.
* Bugfix: Hoftankstelle; The hose function (Overload Pipe) is now also MP- or Dedi-capable.
* Bugfix: Ground recess at the yard removed.
* Bugfix: Fixed invisible collision at field 1.
* Bugfix: Circumstances around the small sawmill removed.

Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news. ;)
And now here a few data, which was changed or rebuilt.

Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf's system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill - see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main road leading to the farm is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention. ;)

Explanation of additional fruit varieties:
At the following locations - Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool - can be loaded or unloaded to the fruits of wheat, rapeseed, maize, barley, sunflower and soybeans, potatoes, sugarbeet and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.
The following mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The [url = https: //www.modhoster.de/mods/multi-storage-shed#description%20/aaa_64erfix/] Multi Storage Shed [/ url] in order to be able to store straw, grass, hay and pig feed ,
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already and had only to be downloaded in the Ls17 Mod menu.
And now I wish you just as much fun and joy on the new NorgeCrest Valley as I have it,
Pandahma

Download Link

posted May 29 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 5 views

DESCRIPTION
===========

– Pack provides improvements to common sounds in the game, making them feel more immersive and real.
– The goal of the mod is to make the game’s sounds feel like real life!
– The mod is frequently updated to bring more real sounds into the game.

MINIMUM REQUIREMENTS
====================

Requires higher priority in Mod Manager than:
– any map mods (e.g. ProMods, RusMap, etc.)
– any AI traffic mods (e.g. Jazzycat’s traffic packs)
– any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)!

CHANGELOG 17.39
===============

Reworked default quarry sound loop with high quality quarry sounds with more variety of ambience. [ETS2 edition]
Minor finetuning for external gravel sounds.
1 new BNSF train sound for train mover added to array. [ATS edition]
Added real engine sound for Zil 130 in AI traffic for Jazzycat’s Russian Traffic Pack. [ETS2 edition]
Decreased probability of hearing Renault Magnum open pipe engine sound for AI Traffic Renault Magnum’s. [ETS2 edition]
Applied more Renault Magnum engine sounds for more Renault Magnums in Jazzycat’s BDF Truck Traffic Pack. [ETS2 edition]

FEATURE LIST
============

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.

## 3. Gameplay / UI sounds

* “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* “Bing bong” chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.
* Quieter volume of PrePass weigh station signals in American Truck Simulator.

## 4. Fuel / Gas station sounds

* Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled…
* Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.

## 5. Interior sounds

* Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal.
* Retarder sound changed to real retarder sound.
* Real rumblestrip sound.
* Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* At high speeds, wind will sound slightly faster.
* Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.

## 6. Trailer sounds

* Real sound effects for trailer coupling + uncoupling.
* Included air brake hose deattachment sound when uncoupling.

COMPATIBILITY
=============

* ETS2 1.27.2 and ATS 1.6.1. No errors in game log. Must have high priority in Mod Manager.
* Compatible with all trucks, including truck mods.
* Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice.
* Compatible with all maps.
* Supports compatibility with rain sound mods such as Realistic Weather Sound 1.7.7 (provides realistic thunder + rain sounds). Both can be enabled at the same time. Check the load order image included for more details.
* If using any of Grimes’ seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience.
* If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds.
* Traffic density/behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include “traffic_data_update.sui”

SET TIRE AND WIND VOLUME
========================

Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:

s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)

CREDITS
=======

* SCS Software for base sounds
* Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod
* antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
* Balamut for some key swing and light suspension sounds
* AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds, and sounds from Improved Environment Sound
* nIGhT-SoN for raindrop definitions

OFFICIAL SCS FORUM LINK
=======================

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:
http://forum.scssoft.com/viewtopic.php?f=212&t=200919

LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS
================================================

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-DP’s Realistic Traffic [ATS/ETS2]
-Piva’s traffic density mod [ATS/ETS2]
-Fr8i’s Improved Traffic [ETS2]
-Real Traffic Density by Cip [ETS2]
-Rudi’s Rush Hour Mod [ETS2]
-Improved AI Traffic by FX2K [ETS2]

Credits:
SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

DOWNLOAD 232 MB [Google Drive]
DOWNLOAD 232 MB [ShareMods]

posted May 29 in Others by fs17eu (8,001 points)
0 votes
0 reviews 5 views

 

Description:
Hello friends of the LS 17,

Version 1.9.1 ChoppedStraw & animated drinkers
* New: calcareous plant built for the production of lime.
* New: Animated animals and farmers added to the farm.
* New: radar speed cameras installed.
* Update: FuelSellTrigger 1.2.1.
* Update: MilkSellTrigger 1.2.1.
* Update: FactoryScript 2.1.8.1.
* Update: AdditionalTriggers V1.1.0.
* Update: GasStationExtended 1.4.4.0 A.
* Update: input for logs of sawmills converted to wood.
* Bugfix: Wall restored at CompostMaster.
* Bugfix: Hoftankstelle; The hose function (Overload Pipe) is now also MP- or Dedi-capable.
* Bugfix: Ground recess at the yard removed.
* Bugfix: Fixed invisible collision at field 1.
* Bugfix: Circumstances around the small sawmill removed.

Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.

Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main road leading to the farm is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded to the fruits of wheat, rapeseed, maize, barley, sunflower and soybeans, potatoes, sugarbeet and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.

Authors:
Mapumbau und teilweißer Skriptanpassung: Pandahma
ChoppedStraw: webalizer
Lichterpaket: Niggels
Grüne Fahrzeughallen: Agrarteam Franken
Biomasselager und Maschinenhalle: Katsuo – Agrarteam Franken
Großes Sägewerk: kevink98 (Script), fasi (Bretterpaletten), El_Cid (Gebäude), Giants (Palette), Pandahma (neuer Filltype wood2, Plane korrigiert)
Kleines Sägewerk: kevink98 (Script), Marhu (Script LS15), fasi (Palette) Giants (Gebäude LS15), Pandahma (neuer Filltype wood2)
FabrikScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC-Devil, Pandahma (Bugfixes)
Palettensammler: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Futtermischer Pack: kastor_Ger, Pandahma (Umbau und Anpassungen).
Abfüllanlage: Pandahma.
HoT Seeds & Fertilizer Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Erweiterte Hof-Tankstelle: Blacky_BPG.
BIO-Diesel Raffinerie: auwgl, Pandahma (Umbau und Anpassungen).
Sojamilch-Produktion: slowtide63, Pandahma (Umbau und Anpassungen – Dedi Display).
Gülle- und Gärrestelager: kevink98, Pandahma (Umbau und Anpassungen).
Gärreste-Separator: LS-Modcompany, Pandahma (Umbau und Anpassungen).
Digitale- und Tiere-Anzeigen: Nils23, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Lager: Nils23, Pandahma (Umbau und Anpassungen).
Kalk-Bergwerk: Pandahma
Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.

 

Direct links:
Download links:
Uploadfiles.eu

posted May 29 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 5 views

Description:
Changes in the new version:
– Added support for the new MAN MADster series
– Correction for tablet Toystand Tablet
– Mod is adapted for the game version 1.27.х
– Bug fixes and problems
– Fixed missing interface
– Fixed some spelling mistakes
– Added support for various Modovsky trucks
– Added model Volvo “Classic” from Ohaha

Authors:
SISL, SCS

SiSL_s_Mega_Pack_v2.5.1.7z – 240.4 MB

posted May 26 in Parts by fs17eu (8,001 points)
0 votes
0 reviews 19 views

Description:
Weaving for the GE.
It does not buy a rack like in the placeable version.
Pallet collector is installed.
Raw materials:
diesel
Wool
Product:
Stoffballen

Authors:
Script: kevink98/Marhu/Markus
Idee / Konzept: BaTt3RiE
Sonstige:Umgebaut Der_Wanderer

Direct links:
Download links:
Uploadfiles.eu
posted May 26 in Others by fs17eu (8,001 points)
0 votes
0 reviews 16 views

Description:
DLC France required.
[2017-05-24]
Tractor with reworked SCS trailers (by AlexeyP)
Harvester with beacon lights (by Todor Alin)
Removed “slow” type vehicles from game – this tractors can go where was going “slow” traffic.
Removed log and hays trailers. (till we fix problem with this trailers)
Removed /def/country/ folder – not needed in this version, so it can work on all maps
Tractor and harvester work from 05:00 till 21:00
No problem with lost (invisible) trailers.
Comatible with 1.27.2.X game version.

Authors:
Piva, Todor Alin, AlexeyP, SCS

tractor_3.5_lite.scs – 5.5 MB

posted May 24 in Others by fs17eu (8,001 points)
0 votes
0 reviews 2 views

 

Description:
I want to show you my The River. Since I loved the map “Two River”, I decided to build the map. Also another name of the map, from respect of the mapper of the “Two Rivers”.

You have to fill the fertilizer and seed master with wheat, barley (no water needed)
Liquid fertilizers can be filled with liquid tanks.
There is a straw and grass camp (no barn)
There is a lot of space for placeable objects in the industrial area.
Animals must be purchased at the office on a PC or sold.

I would like to thank the two contractors Agrar Service Börde and Agrar GbR
For testing on the Dedi servers

Authors:
TuneWar

Direct links:
Download links:
Uploadfiles.eu
posted May 24 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 5 views

From the author of the mod: Zil 133. Power – 150 l / c. Max. Speed – 80 km / h. Mirrors. Trailing device. The volume of the body is 15 500 liters. Animation of the instrument panel. Lighting technology. Log is not clean 3 errors on the texture that I can not clean, the paint does not want to open.!
Installation: a file in a ZIP format – transfer files / my games / farmingsimulator2017 / mods /
File size: 18.4 MB

Authors:
Mechanic78, -=F@RMeR=-

 

Direct links:
Download links:
Uploadfiles.eu

posted May 23 in Others by fs17eu (8,001 points)
0 votes
0 reviews 12 views

DESCRIPTION
===========

– Pack provides improvements to common sounds in the game, making them feel more immersive and real.
– The goal of the mod is to make the game’s sounds feel like real life!
– The mod is frequently updated to bring more real sounds into the game.

MINIMUM REQUIREMENTS
====================

Requires higher priority in Mod Manager than:
– any map mods (e.g. ProMods, RusMap, etc.)
– any AI traffic mods (e.g. Jazzycat’s traffic packs)
– any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)!

CHANGELOG 17.38
===============

1 new forest ambience sound added to array.
Reworked real helicopter sound for Bell helicopter with higher quality sound.
Reworked 1 Renault Magnum engine sound for AI traffic with higher quality sound. [ETS2 edition]
Applied Renault Magnum engine sounds for AI traffic to some more Renault Magnum trucks in Jazzycat’s Painted Truck Traffic Pack v3.6. [ETS2 edition]

FEATURE LIST
============

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.

## 3. Gameplay / UI sounds

* “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* “Bing bong” chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.
* Quieter volume of PrePass weigh station signals in American Truck Simulator.

## 4. Fuel / Gas station sounds

* Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled…
* Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.

## 5. Interior sounds

* Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal.
* Retarder sound changed to real retarder sound.
* Real rumblestrip sound.
* Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* At high speeds, wind will sound slightly faster.
* Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.

## 6. Trailer sounds

* Real sound effects for trailer coupling + uncoupling.
* Included air brake hose deattachment sound when uncoupling.

## 7. AI Traffic sounds

* More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used.
* AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.).
* Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game.
* You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

## 8. Mover sounds

* Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don’t originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).

SET TIRE AND WIND VOLUME
========================

Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:

s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)

CREDITS
=======

* SCS Software for base sounds
* Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod
* antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
* Balamut for some key swing and light suspension sounds
* AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds, and sounds from Improved Environment Sound
* nIGhT-SoN for raindrop definitions

OFFICIAL SCS FORUM LINK
=======================

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:
http://forum.scssoft.com/viewtopic.php?f=212&t=200919

LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS
================================================

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-DP’s Realistic Traffic [ATS/ETS2]
-Piva’s traffic density mod [ATS/ETS2]
-Fr8i’s Improved Traffic [ETS2]
-Real Traffic Density by Cip [ETS2]
-Rudi’s Rush Hour Mod [ETS2]
-Improved AI Traffic by FX2K [ETS2]

Credits:
SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

DOWNLOAD 227 MB [Google Drive]
DOWNLOAD 227 MB [ShareMods]

posted May 22 in Others by fs17eu (8,001 points)
0 votes
0 reviews 27 views

 

Description:
Altenstein is a small map, which is mainly designed for oldtimers and small machines. Whether you work on the field, in the stable or in the forest is up to you.

Authors:
Redkeinstus

 

Direct links:
Download links:
Uploadfiles.eu
posted May 20 in Maps by fs17eu (8,001 points)
0 votes
0 reviews 20 views

All right reserved to Klaas . Please do not repost this mod.

Changelog
– Gas prices adjustments (real prices from 17.05.2017)
+ Arizona = ~2.57$/gallon
+ California = ~2.92$/gallon
+ Nevada = ~2.78$/gallon

Credits:
Klaas

DOWNLOAD 48 KB

posted May 18 in Others by fs17eu (8,001 points)
0 votes
0 reviews 5 views

Description:
This blade on your tractor will do well with ramming the silo. The price is 4200 (per day 10). Washes.

Authors:
ksergey13, Evgenii_Solovei

 

Direct links:
Download links:
Uploadfiles.eu

posted May 18 in Implements by fs17eu (8,001 points)
This mod is not created by me. FS 17 mods site has indexed this mod, as Google does with websites. Credit and download link belong to the author. This website helps moders to promote their work.® By accessing this web site, you are agreeing to be bound by these web site Terms and Conditions of Use, all applicable laws and regulations, and agree that you are responsible for compliance with any applicable local laws. If you do not agree with any of these terms, you are prohibited from using or accessing this site. The materials contained in this web site are protected by applicable copyright and trade mark law.Copyright © 2014 by Nicolae POPESCU . All rights reserved.

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