Recent mods tagged animated

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I present a storage buildings with animated doors, to place under giants, for the animation of the doors just copy and paste the lines of the xml file present in the folder in your animatedobject.xml of your card.

Authors:
FS15_mapping

Direct links:

Download links:
Uploadfiles.eu

posted Jun 7 in Others by fs17eu (8,021 points)
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Description:
Today I have for you the unloading place with switch box V2. New in version 2, the control box and the unloading point are individually controlled.
It is therefore only possible to connect the control box and the unloading point remains closed, or vice versa, or only the unloading point can be opened or whatever.
However, unloading grain only takes place when the unloading point is opened. The control box can stay out of the way. Since Marc inspired me with a nice colored boat animation, I changed the boot animation again. !!! Thanks MarcModding !!!

The switchbox is originally from the placeable Silo System from
Fasi, Eribus and kevink98, but since the yard silo system could not use as a main silo, I have the control box removed and on blacky’s
Digital Amount Mover. The buttons and lights again Animated and added a new ad with boot animation.
Blacky’s Digital Amount Mover allows you to display the silo levels as well as the remaining capacity.

The control box has to be installed with the Giants editor, but I have made it as easy as possible and a detailed installation manual
In the mod, so that everyone of the only basic knowledge in the Giants editor could have embedded in.

To the full functionality the following mod is required.

Authors:
Modell: MarcModding, fasi, Eribus
Textur: MarcModding, fasi, Eribus
Idee / Konzept: LS-Modcompany
Sonstige: Marcus

Direct links:
Download links:
Uploadfiles.eu
posted Jun 4 in Others by fs17eu (8,021 points)
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0 reviews 19 views

 

Description:
NorgeCrest Valley 17 v2.0 / CoppedStraw & animated animals

Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.

Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rape, corn, barley, sunflower and soybeans, in addition potatoes, sugar beets and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.

The following mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The [url = https: //www.modhoster.de/mods/multi-storage-shed#description%20/aaa_64erfix/] Multi Storage Shed [/ url] in order to be able to store straw, grass, hay and pig feed ,
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already and had only to be downloaded in the Ls17 Mod menu.

And now I wish you just as much fun and joy on the new NorgeCrest Valley as I have it,
Pandahma

Authors:
Mapumbau und teilweißer Skriptanpassung: Pandahma
ChoppedStraw: webalizer
Lichterpaket: Niggels
Grüne Fahrzeughallen: Agrarteam Franken
Biomasselager und Maschinenhalle: Katsuo – Agrarteam Franken
Großes Sägewerk: kevink98 (Script), fasi (Bretterpaletten), El_Cid (Gebäude), Giants (Palette), Pandahma (neuer Filltype wood2, Plane korrigiert)
Kleines Sägewerk: kevink98 (Script), Marhu (Script LS15), fasi (Palette) Giants (Gebäude LS15), Pandahma (neuer Filltype wood2)
FabrikScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC-Devil, Pandahma (Bugfixes)
Palettensammler: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Futtermischer Pack: kastor_Ger, Pandahma (Umbau und Anpassungen).
Abfüllanlage: Pandahma.
HoT Seeds & Fertilizer Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Erweiterte Hof-Tankstelle: Blacky_BPG.
BIO-Diesel Raffinerie: auwgl, Pandahma (Umbau und Anpassungen).
Sojamilch-Produktion: slowtide63, Pandahma (Umbau und Anpassungen – Dedi Display).
Gülle- und Gärrestelager: kevink98, Pandahma (Umbau und Anpassungen).
Gärreste-Separator: LS-Modcompany, Pandahma (Umbau und Anpassungen).
Digitale- und Tiere-Anzeigen: Nils23, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Lager: Nils23, Pandahma (Umbau und Anpassungen).
Kalk-Bergwerk: Pandahma
Schlamm-Mod: Manuscript GT
GMKFC Mod: Ifko[nator]
Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.

 

 

Direct links:
Download links:
Uploadfiles.eu

posted Jun 4 in Maps by fs17eu (8,021 points)
0 votes
0 reviews 11 views

Description:
Whats New?
Multifrucht Display

Today I offer you a control box for the Hofsilo’s. The switchbox is originally from the placeable Silo System from
Fasi, Eribus and kevink98, but since the yard silo system could not use as a main silo, I have the control box removed and on blacky’s
Digital Amount Mover. The buttons and lights again Animated and added a new ad with boot animation.
Blacky’s Digital Amount Mover allows you to display the silo levels as well as the remaining capacity.

The control box has to be installed with the Giants editor, but I have made it as easy as possible and a detailed installation manual
In the mod, so that everyone of the only basic knowledge in the Giants editor could have embedded in.

Authors:
Modell: fasi, Eribus
Textur: fasi, Eribus
Idee / Konzept: Ls-Modcompany
Sonstige: Marcus

 

Direct links:
Download links:
Uploadfiles.eu
posted May 27 in Others by fs17eu (8,021 points)
0 votes
0 reviews 20 views

Description:
Today I offer you a control box for the Hofsilo’s. The switchbox is originally from the placeable Silo System from
Fasi, Eribus and kevink98, but since the yard silo system could not use as a main silo, I have the control box removed and on blacky’s
Digital Amount Mover. The buttons and lights again Animated and added a new ad with boot animation.
Blacky’s Digital Amount Mover allows you to display the silo levels as well as the remaining capacity.

The control box has to be installed with the Giants editor, but I have made it as easy as possible and a detailed installation manual
In the mod, so that everyone of the only basic knowledge in the Giants editor could have embedded in.

Authors:
Modell: fasi, Eribus
Textur: fasi, Eribus
Idee / Konzept: Ls-Modcompany
Sonstige: Marcus

 

Direct links:
Download links:
Uploadfiles.eu

posted May 25 in Others by fs17eu (8,021 points)
0 votes
0 reviews 14 views

Animated objects DoorFix, allows to open gates and animated objects which are based on standard scripts directly through the tractor you’re steering.
Game Farming Simulator 17
Manufacturer
Category Other
Author BlackSheep(RC-Devil)
Size 61 KB
Version 1.0.0.0
Released 22.05.2017
Platform PC/MAC

Authors:
BlackSheep(RC-Devil)

 

Direct links:
Download links:
Uploadfiles.eu

posted May 23 in Others by fs17eu (8,021 points)
0 votes
0 reviews 3 views

Description:
ANIMATED GATES V1.7 [1.27.2.1]
( No need for two files, this is the complete one with build in fix )
This mod adds to the game more realism, making gates and barriers, many companies are animated!
All gates and barriers have a collision, so to fully open do not attempt to drive to the base or to leave.
In fashion there are not all companies that are in the game, the mod will be updated!

Version 1.7:
– The mod is adapted to patch version 1.27

Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France

List of companies for which made the animation of the gate:
– Euroacres (Default)
– BCP (Default)
– NBFC (Default)
– Eurogoodies (Default)
– FCP (Default)
– ITCC (Default)
– Kaarfor (Default)
– Lkwlog (Default)
– Posped (Default)
– Quarry (Default)
– Sanbuilders (Default)
– Sellplan (Default)
– Skoda (Default)
– Stokes (Default)
– Tradeaux (Default)
– Trameri (Default)
– Transinet (Default)
– Tree_et (Default)
– Wgcc (Default)
– Polar_fish (Scandinavia)
– Ika_bohag (Scandinavia and France)
– Vitas_power (Scandinavia)
– Wilnet_trans (France)
– Gomme_monde (France)
– Boisserie (France)
– Ns Chemicals (Scandinavia)*
– Ns Oil (Scandinavia)*
– Chimi (France)*
– Huliant (France)*
– BHB Raffin (France)*
– Bjork (Scandinavia)*
– Dans Jardin (France)*
– Sag & Tre (Scandinavia)*
– Agronord (Scandinavia)**
– Norrsken (Scandinavia)**
– Globeur (France)**
– Drekkar (Scandinavia)**
– Tradeaux (France)**
– GNT (Scandinavia)**
– Lisette (France)**
– Renar (Scandinavia)***

Authors:
-SCS
-Schumi
-To help test your mod on version 1.25.x and searching for bugs: CsewS
-Author screenshots: CsewS
-The author of the sound: AlexeyP

Mr.Coolkat_Company.scs – 83.3 MB

posted May 18 in Others by fs17eu (8,021 points)
0 votes
0 reviews 20 views

Description:
Fix for Animated gates in companies v1.7 for Ets2 1.27.x game version

This mod adds to the game more realism, making gates and barriers, many companies are animated!
All gates and barriers have a collision, so to fully open do not attempt to drive to the base or to leave.
In fashion there are not all companies that are in the game, the mod will be updated!

*Fix under the patch 1.27.2.1.
Connect in the manager above the main mode.

Version 1.7:
– The mod is adapted to patch version 1.27

Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France

List of companies for which made the animation of the gate:
– Euroacres (Default)
– BCP (Default)
– NBFC (Default)
– Eurogoodies (Default)
– FCP (Default)
– ITCC (Default)
– Kaarfor (Default)
– Lkwlog (Default)
– Posped (Default)
– Quarry (Default)
– Sanbuilders (Default)
– Sellplan (Default)
– Skoda (Default)
– Stokes (Default)
– Tradeaux (Default)
– Trameri (Default)
– Transinet (Default)
– Tree_et (Default)
– Wgcc (Default)
– Polar_fish (Scandinavia)
– Ika_bohag (Scandinavia and France)
– Vitas_power (Scandinavia)
– Wilnet_trans (France)
– Gomme_monde (France)
– Boisserie (France)
– Ns Chemicals (Scandinavia)*
– Ns Oil (Scandinavia)*
– Chimi (France)*
– Huliant (France)*
– BHB Raffin (France)*
– Bjork (Scandinavia)*
– Dans Jardin (France)*
– Sag & Tre (Scandinavia)*
– Agronord (Scandinavia)**
– Norrsken (Scandinavia)**
– Globeur (France)**
– Drekkar (Scandinavia)**
– Tradeaux (France)**
– GNT (Scandinavia)**
– Lisette (France)**
– Renar (Scandinavia)***

Authors:
-SCS
-Schumi
-To help test your mod on version 1.25.x and searching for bugs: CsewS
-Author screenshots: CsewS
-The author of the sound: AlexeyP

Fix_Company_anim_gate.scs – 84 KB

posted May 15 in Others by fs17eu (8,021 points)
0 votes
0 reviews 5 views

Description:
There is a new version of mod which adds animation to rear lift of default SCS overweight trailer. It is tested on 1.27.
v1.5:
-Rear beacon added.
-Leg animation added.

Authors:
yasin28a,SCS

hareketlialcakdorsev1.5_yasin28a.scs – 604 KB

posted Apr 10 in Trailers by fs17eu (8,021 points)
0 votes
0 reviews 8 views

Description:
This mod adds animation to rear lift of default SCS overweight trailer.It is tested on 1.26.There is an extra link which is possible to work on 1.27.
First link: 1.26
Second link: 1.27

Authors:
yasin28a, SCS

hareketlialcakdorse127-yasin28a.scs – 6 KB

posted Mar 21 in Trailers by fs17eu (8,021 points)
0 votes
0 reviews 7 views

 

Description:
Hello friends of the LS 17,

Version 1.8 ChoppedStraw & animated drinkers
* New: Liquid fertilizer storage including hose filling (OverloadPipe) installed at field 27 (former cow pasture).
* New: lime can now be purchased from the dealer as a lime-big-bag *
* Update: Changed to the current FabrikScript version 2.1.7.1.
* Bugfix: Hoftank site and salesstrigger converted to the Scriptversion 1.4.0.0.
* Bugfix: Unloading with the IT-Runner Mulde now possible at all production companies.
* Bugfix: Optical beauty corrections in Sojamilch production.

Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.

Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rapeseed, corn, barley, sunflower and soybeans, potatoes, sugarbeet and woodchips.

At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.

Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.

Subsequent mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The Multi Storage Shed to be able to store straw, grass, hay and pig feed .

* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already and had only to be downloaded in the Ls17 Mod menu.

Authors:
Mapumbau and partial white script adaptation: Pandahma
ChoppedStraw: webalizer
Light package: Niggels
Green car wings: Agrarteam franc
Biomass field and machinery: Katsuo – Agrarteam Franconia
Large sawmill: kevink98 (script), fasi (wooden pallets), El_Cid (building), Giants (pallet), Pandahma (new filltype wood2, tarp corrected)
Small sawmill: kevink98 (script), Marhu (Script LS15), fasi (pallet) Giants (building LS15), Pandahma (new filltype wood2)
FactoryScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC Devil, Pandahma (Bugfixes)
Pallet collection system: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Feed mixer pack: kastor_Ger, Pandahma (conversion and adjustments).
Bottling line: Pandahma.
HoT Seeds & Fertilizer Production: San_Andreas, Pandahma (remodeling and adjustments).
Extended farm gas station: Blacky_BPG.
BIO-Diesel refinery: auwgl, Pandahma (conversion and adjustments).
Sojamilch production: slowtide63, Pandahma (remodeling and adjustments – Dedi display).
Manure and fermenter shop: kevink98, Pandahma (remodeling and adjustments).
Fermentation residue separator: LS-Modcompany, Pandahma (remodeling and adjustments).
Digital and animal displays: Nils23, Pandahma (remodeling and adjustments).
Liquid fertilizer production: San_Andreas, Pandahma (remodeling and adjustments).
Liquid Fertilizer Storage: Nils23, Pandahma (conversion and adjustments).
If I have forgotten someone, then please report and he will of course be added immediately.

 

Direct links:

Download links:
Uploadfiles.eu
Uploaded.net

posted Feb 26 in Maps by fs17eu (8,021 points)
0 votes
0 reviews 14 views

Description:
All company that works:
Euroacres, BCP, NBFC, Eurogoodies, FCP, ITCC, Kaarfor, Lkwlog, Posped, Quarry, Sanbuilders, Sellplan, Skoda, Stokes, Tradeaux, Trameri, Transinet, Tree_et, Wgcc, Polar_fish, Ika_bohag, Vitas_power, Wilnet_trans, Gomme_monde, Boisserie, Ns Chemicals, Ns Oil, Chimi, Huliant, BHB Raffin, Bjork, Dans Jardin, Sag & Tre, Agronord, Norrsken, Globeur, Drekkar, Tradeaux, GNT, Lisette, Renar.
Version: 1.0.0
You need to be near to the door to open!

Authors:
SimGame, Zesichko, SandMAST, TruckerBG, SCS

company.scs – 83.3 MB

posted Feb 18 in Others by fs17eu (8,021 points)
0 votes
0 reviews 21 views

Description:
Version 1.6.1:
– Added new base
– Fixed bugs
Added 1 company:
– Renar (Scandinavia)***
Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France
List of companies for which made the animation of the gate:
– Euroacres (Default)
– BCP (Default)
– NBFC (Default)
– Eurogoodies (Default)
– FCP (Default)
– ITCC (Default)
– Kaarfor (Default)
– Lkwlog (Default)
– Posped (Default)
– Quarry (Default)
– Sanbuilders (Default)
– Sellplan (Default)
– Skoda (Default)
– Stokes (Default)
– Tradeaux (Default)
– Trameri (Default)
– Transinet (Default)
– Tree_et (Default)
– Wgcc (Default)
– Polar_fish (Scandinavia)
– Ika_bohag (Scandinavia and France)
– Vitas_power (Scandinavia)
– Wilnet_trans (France)
– Gomme_monde (France)
– Boisserie (France)
– Ns Chemicals (Scandinavia)*
– Ns Oil (Scandinavia)*
– Chimi (France)*
– Huliant (France)*
– BHB Raffin (France)*
– Bjork (Scandinavia)*
– Dans Jardin (France)*
– Sag & Tre (Scandinavia)*
– Agronord (Scandinavia)**
– Norrsken (Scandinavia)**
– Globeur (France)**
– Drekkar (Scandinavia)**
– Tradeaux (France)**
– GNT (Scandinavia)**
– Lisette (France)**
– Renar (Scandinavia)***

Authors:
-SCS -Schumi -To help test your mod on version 1.25.x and searching for bugs: CsewS -Author screenshots: CsewS -The author of the sound: AlexeyP

company_v1.6.1.rar – 18.5 MB

posted Feb 18 in Others by fs17eu (8,021 points)
0 votes
0 reviews 72 views

Description:
Mod adds to the game more realism, making gates and barriers, many companies are animated! All gates and barriers have a collision, so to fully open do not attempt to drive to the base or to leave. In mod there are not all companies that are in the game, the mod will be updated!
Version 1.6.1:
– Added new base
– Small Fixed bugs
Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France

Authors:
Schumi & SCS, CsewS,AlexeyP

company_v1.6.1.rar – 18.5 MB

posted Feb 16 in Others by fs17eu (8,021 points)
0 votes
0 reviews 6 views

Description:
Hello friends of the LS 17,

Version 1.7 ChoppedStraw & animated animals
* New: Sojamilch production incl. New display version Ready for Dedi (former cow pasture – field 27).
* New: Liquid fertilizer production incl. Hose filling (OverloadPipe) for water, installed opposite the farm.
* New: manure storage at field 27 (former cow pasture) installed.
* New: fermenting camp at field 27 (former cow pasture) installed.
* New: fermenter separator installed at field 27 (former cow pasture).
* New: New shelter including lighting at box 27 (former cow pasture).
* New: Digital displays for the filling levels at the Hofsilo and all train stations.
* New: display panels for cattle, pigs and sheep.
* New: Farming station now with hose filling (OverloadPipe) for diesel loading.
* New: recharge trigger for the collection of milk installed at the cowshed.
* New: sales office for milk and soy milk at the NorgeCrest Pacific Grain (box 13).
* New: signs for the opening hours at the biodiesel refinery attached.
* New: updated to FabrikScript 2.1.6 (no problems with CP).
* New: unload triggers on the BGA on request slightly enlarged.
* New: Prices displayed in the PDA menu.
* New: PDA-Map updated.
* Bugfix: FactoryScript problems solved by the LS17 Patch 1.4.
* Bugfix: Hoftankstelle.

Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.

Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system installed biomass and vehicle hall on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main road leading to the farm is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.

Explanation of additional fruit varieties:
At the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rape, corn, barley, sunflower and soybeans, in addition potatoes, sugar beets and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.

Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.

Subsequent mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The Multi Storage Shed in order to be able to store straw, grass, hay and pig feed.

* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already and had only to be downloaded in the Ls17 Mod menu.

Authors:
Mapumbau und teilweißer Skriptanpassung: Pandahma
ChoppedStraw: webalizer
Lichterpaket: Niggels
Grüne Fahrzeughallen: Agrarteam Franken
Biomasselager und Maschinenhalle: Katsuo – Agrarteam Franken
Großes Sägewerk: kevink98 (Script), fasi (Bretterpaletten), El_Cid (Gebäude), Giants (Palette), Pandahma (neuer Filltype wood2, Plane korrigiert)
Kleines Sägewerk: kevink98 (Script), Marhu (Script LS15), fasi (Palette) Giants (Gebäude LS15), Pandahma (neuer Filltype wood2)
FabrikScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC-Devil, Pandahma (Bugfixes)
Palettensammler: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Futtermischer Pack: kastor_Ger, Pandahma (Umbau und Anpassungen).
Abfüllanlage: Pandahma.
HoT Seeds & Fertilizer Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Erweiterte Hof-Tankstelle: Blacky_BPG.
BIO-Diesel Raffinerie: auwgl, Pandahma (Umbau und Anpassungen).
Sojamilch-Produktion: slowtide63, Pandahma (Umbau und Anpassungen – Dedi Display).
Gülle- und Gärrestelager: kevink98, Pandahma (Umbau und Anpassungen).
Gärreste-Separator: LS-Modcompany, Pandahma (Umbau und Anpassungen).
Digitale- und Tiere-Anzeigen: Nils23, Pandahma (Umbau und Anpassungen).
Flüssigdünger-Produktion: San_Andreas, Pandahma (Umbau und Anpassungen).
Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.

Direct links:

Download links:
Uploadfiles.eu
Uploaded.net

posted Feb 10 in Maps by fs17eu (8,021 points)
0 votes
0 reviews 5 views

Description:
Mod adds to the game more realism, making gates and barriers, many companies are animated! All gates and barriers have a collision, so to fully open do not attempt to drive to the base or to leave. In mod there are not all companies that are in the game, the mod will be updated!
Version 1.6:
– Added new base
– Fixed bugs
Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France

Authors:
Schumi & SCS, CsewS,AlexeyP

company_v1.6.rar – 18.5 MB

posted Feb 9 in Others by fs17eu (8,021 points)
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0 reviews 5 views

Description:
Animated paddock fence with gate

Authors:
Modell: Locke_SB
Textur: Locke_SB
Script: Locke_SB
Idee / Konzept: Locke_SB
Tester: Locke_SB, gusto82
Sonstige: Locke_SB

 

Direct links:

Download links:
Uploadfiles.eu

posted Feb 6 in Others by fs17eu (8,021 points)
0 votes
0 reviews 13 views

Description:
Mod adds to the game more realism, making gates and barriers, many companies are animated! All gates and barriers have a collision, so to fully open do not attempt to drive to the base or to leave. In fashion there are not all companies that are in the game, the mod will be updated!
Version 1.5:
– Added new base
– Fixed bugs
Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France

Authors:
Schumi & SCS, CsewS,AlexeyP

company_v1.5.rar – 16.4 MB

posted Feb 2 in Others by fs17eu (8,021 points)
0 votes
0 reviews 5 views

 

Description:
Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.
Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf’s system Biomass and vehicle hall installed on the farm.
* Hoftankstelle at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill – see explanation.
* Both trains are so modified that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main street leading to the courtyard is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.

Explanation of additional fruit varieties:
In the following locations – Hofsilo, Central Transport Hub, GoldCrest Pacific Grain and MapleField Pool – can be loaded or unloaded into the fruits of wheat, rapeseed, maize, barley, sunflower and soybeans, potatoes, sugar beets and woodchips.
At the Railroad Mill, wood chips can be sold alongside wheat, barley, rape, corn, sunflower, soybeans, potato and sugar beet.
Both trains can load and / or unload the following fruits:
Wheat, barley, rape, corn, sunflower, soybeans, potato, sugar beet and woodchips.
Subsequent mods should be present in the mods, so that no buildings are missing at the beginning of the NorgeCrest Valley 17:
* The Multi Storage Shed to be able to store straw, grass, hay and pig feed .
* The vehicle shelter, the small and large vehicle hall of Lizard are GIANTS and were with me already there and had only to be downloaded in the Ls17 Mod menu.
And now I wish you just as much fun and joy on the new NorgeCrest Valley as I have it.

Authors:
Mapumbau and partial white script adaptation: Pandahma
ChoppedStraw: webalizer
Light package: Niggels
Green car wings: Agrarteam franc
Biomass field and machine hall: Katsuo – Agrarteam Franconia
Large sawmill: kevink98 (script), fasi (wooden pallets), El_Cid (building), Giants (pallet), Pandahma (new filltype wood2, tarp corrected)
Small sawmill: kevink98 (script), Marhu (Script LS15), fasi (pallet) Giants (building LS15), Pandahma (new filltype wood2)
FactoryScript 2.0: kevink98, Marhu
AdditionalMapTypes Version 1.0.0.3: RC Devil, Pandahma (Bugfixes)
Pallet collection system: Marhu (LS15)
CompostMaster 2k17: Farmer_Andy
Feed mixer pack: kastor_Ger, Pandahma (conversion and adjustments).
Bottling line: Pandahma.
HoT Seeds & Fertilizer Production: San_Andreas, Pandahma (remodeling and adjustments).
Extended yard petrol station: Blacky_BPG.
BIO-Diesel refinery: auwgl, Pandahma (conversion and adjustments).
If I have forgotten someone, then please report and he will of course be added immediately.

 

Direct links:

Download links:
Uploadfiles.eu

posted Jan 29 in Maps by fs17eu (8,021 points)
0 votes
0 reviews 13 views

Description:
Mod adds to the game more realism, making gates and barriers, many companies are animated! All gates and barriers have a collision, so to fully open do not attempt to drive to the base or to leave. In fashion there are not all companies that are in the game, the mod will be updated!Version 1.4:
– Added new base
– Fixed bugs
Supported versions of the game:
1.26.x + DLC Going East + DLC Scandinavia + DLC Vive la France

Authors:
Schumi & SCS, CsewS,AlexeyP

company_v1.4.rar – 13.0 MB

posted Jan 24 in Others by fs17eu (8,021 points)
This mod is not created by me. FS 17 mods site has indexed this mod, as Google does with websites. Credit and download link belong to the author. This website helps moders to promote their work.® By accessing this web site, you are agreeing to be bound by these web site Terms and Conditions of Use, all applicable laws and regulations, and agree that you are responsible for compliance with any applicable local laws. If you do not agree with any of these terms, you are prohibited from using or accessing this site. The materials contained in this web site are protected by applicable copyright and trade mark law.Copyright © 2014 by Nicolae POPESCU . All rights reserved.

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