Recent mods tagged cattle

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Description:
EN:
We have news for those of you who want to participate in our server test run:

We expect that a week from friday (06.09.2017) you can download a testfile from our server with our launcher.

If you want to support the development of Cattle and Crops or upgrade your current pre-order-package you are welcome to do so: after we received a number of requests we increased the number of the package Season Pass 2 Years from 500 to 650. This includes the game as well all the DLCs that will be released in the following two years.

For those of you who want to exchange views about Cattle and Crops and other topics in our forum: We raised the number of characters for the user profile and the posts. We’re looking forward to your input!

The development of CnC goes at full pace. We are tuning the ingame content, enhancing the AI, decorating the maps and the village and working on the overall performance.

A piece of good news at the end: The latest driver update from NVIDIA fixed the graphic-bug that has caused a render error in the game.

DE:
Es gibt Neuigkeiten für alle, die sich an unserem Servertestlauf beteiligen wollen:

Mit unserem Launcher könnt ihr voraussichtlich ab Freitag nächster Woche (09.06.2017) eine Testdatei von unserem Server downloaden.

Wenn ihr uns in der Entwicklung von Cattle and Crops unterstützen oder euer bisheriges Pre-Order-Paket gerne upgraden wollt, dann könnt ihr das natürlich weiterhin tun: wir haben die Anzahl des Pakets Season Pass 2 Years von 500 auf 650 Stück erhöht nachdem wir einige Anfragen erhalten haben. Dies beinhaltet sowohl Spiel als auch alle DLCs, die in den darauffolgenden zwei Jahren erscheinen werden.

Für alle die sich mit anderen in unserem Forum rund um Cattle and Crops und andere Themen austauschen oder dies gerne tun wollen: Wir haben die Zeichenanzahl für den Profilbereich und die Beiträge erhöht. Wir freuen uns auf eure Posts!

Die Entwicklung von CnC geht mit großen Schritten weiter. Wir schrauben am Ingame-Content, verbessern die KI, dekorieren die Maps und das Dorf und arbeiten an der allgemeinen Performance.

Noch eine gute Nachricht zum Schluss: Mit dem neuesten Treiber-Update von NVIDIA wird der Grafik-Bug behoben, der einen Render-Fehler im Spiel verursacht hatte.

posted May 31 in Cattle and Crops by fs17eu (8,021 points)
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you all for the constructive feedback regarding our Gameplay: Mission #1 video from last Saturday. Especially the comments about the automatic attachment of accessory equipment were stuck on our minds – despite the sunny Sunday weather – because it is an important topic for us as well. What we’re showing in our videos is not our final vision of a simulation, but rather the current development status. As you know, we want Cattle and Crops to be as close to reality as possible and improve the game continually with the help of your feedback. In the last video you just had to maneuver the tractor close enough to the equipment and could attach it with a keystroke immediately. Yesterday morning we had a little brainstorming session and were able, due to the good editor- and scripting options our engine provides, to integrate a solution into the game that enables manual coupling of machinery. We present to you the result in our latest devlog. All in all: alternative attaching-feature 50% finished We wish you a wonderful week!
posted May 16 in Cattle and Crops by fs17eu (8,021 points)
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What we have for you today is a new gameplay video and some new information.

The video shows a tutorial quest. This gives you a sneak peek into the gameplay of Cattle and Crops and what you can expect as an introduction into the Early Access. As devlog we go through the individual points of the tutorial mission. From the third track on, the AI, respectively the employee, takes over and handles the rest of the field.

We extended the roadmap last Tuesday. On the coming weekend we will have more updates, for example the new category ‘options’.

From the middle of next week on, our new Community Manager Matthias, alias Memphis, will, besides the customer support, also take on the moderation in our forum. As your direct contact person he will help you out, should you have any questions or problems. We will inform you next week about his contact data in the forum.

We had a bug with the last driver version 381.65 from NVIDIA, which we weren’t able to fix yet (see picture https://goo.gl/1bjByr). The newest driver 382.05 causes this render error in the C4 engine as well. We work at full speed to fix this and have also contacted NVIDIA. The bug is a nuisance but you don’t need to worry. There is the possibility to either reset the driver to version 378.92 or we offer a NVIDIA-specific workaround in the engine. This however would take some time and is our last means of choice. We will keep you posted.

Another topic are our servers. Before we make CnC available as download we would like to test, if our infrastructure can handle a higher number of simultaneous downloads with high bandwidth. We will soon send an email to all supporters and inform you about the date for the start of the test run. After downloading our launcher, you can download a test file using your access data. We would be delighted if as many people as possible could participate in the test run.

Have a nice weekend!

posted May 14 in Cattle and Crops by fs17eu (8,021 points)
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One thing essential for a good harvest is nice steady rain. But: no cow likes it if the straw gets wet thanks to a leaking barn roof.
We have successfully solved this problem and managed to bring in the hay safe and dry in time. Even during heavy rain the farmer can inspect his property in a dry driver’s cab. Take a look at our newest dev log video where we’ll show you the behavior of rain in Cattle and Crops.

posted May 13 in Cattle and Crops by fs17eu (8,021 points)
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newest dev log video introduces our modular system for vehicle series which enables us to create a multitude of variations of a model series while keeping the needed video memory low. As an example, take a look at the Joskin Delta-CAP series (5025/12DR100 through 5525/16DR120 with a capacity of 12.1 through 15.97 m³). The video shows finished ingame models (except for the separate lights) while the video itself has been rendered in Blender. What’s new in the development section? Our performance optimizations have yielded very good results. We could even more than double the frame rates in critical areas such as displaying a huge amount of objects. Simultaneously we’ve been able to fix a large pile of bugs. We’re continuing to optimize the tutorials, such as the ones for fruit transport, field work, animal feeding and the biogas plant. The employees have received improved driving skills: turn maneuvers perform better, complex chains of drivers on the field are in their final stages, and repeating tasks can now be assigned. Public roadmap Looking ahead, we’d like to give you an accurate and detailed insight into the development. For that purpose we’re building a roadmap section on our website that’ll list most game functions, vehicles and features including their respective progress status. At the same time we’ll specify which game elements will be available at the start of the Early Access phase, and which features will be added during that phase or will be included with the release version of the game.
posted Mar 21 in Cattle and Crops by fs17eu (8,021 points)
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horsch-pronto-6-as-by-cattle-and-crops

Take a look at the Horsch Pronto 6 AS from our ingame trailer.
As always: HD for full flavour.

posted Jan 30 in Cattle and Crops by fs17eu (8,021 points)
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We're very proud to present our official ingame gameplay trailer. At the same time, we're launching a Kickstarter campaign with lots and lots of information. You like what you've seen so far? Take your chance and grab your account for the early access in march 2017.
posted Jan 28 in Cattle and Crops by fs17eu (8,021 points)
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A old round steel cattle feeder on top of a large tyre

Authors:
Dorset

External links:
Uploadfiles.eu

posted Jan 3 in Others by fs17eu (8,021 points)
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What are the Cattle and Crops System Requirements

As the game is still in development, the following requirements are subject to change.
OS: Windows 7/8/10 or Linux
CPU: Intel Dual-Core 2 GHz or similar AMD CPU
Memory: 4 GB RAM
GFX: GeForce GTX 460 / ATI Radeon 6700 HD or above (with 1 GB VRAM or above)
Internet connection (updates, patches, multiplayer)

Which systems are supported by Cattle and Crops?
Cattle and Crops will be available for Windows 7/8/10, Linux and later Mac OS X. Currently, we focus on desktop PCs; PS4 support may be available in the future.

posted Dec 20, 2016 in Cattle and Crops by fs17eu (8,021 points)
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posted Dec 18, 2016 in Cattle and Crops by fs17eu (8,021 points)
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Early access in March 2017...

We just pre-order it... We support the development.

posted Dec 18, 2016 in Cattle and Crops by fs17eu (8,021 points)
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tera-felis-2-cattle-edition-v-2-multifruit_1-png

bonjour voici la terafelis de giants en version multifruits 100% c est a dire:
toutes les cereales ble orge colza tournesol mais soja
toutes les tubercules pommes de terre betrraves
tous les autres fruits : engrais, fertilisant solide, paille, ensilage, fourage, aliment concentre vache et cochon , fumier etc
capacite de transfert revue a la hausse
prix revue a la hausse
skin different
categorie diffente ANIMALE
MODIFICATION FAITE PAR SPECTRUM 69
PAGE FB / https://www.facebook.com/fs69800/

Authors:
SPECTRUM ET GIANTS

External links:
Uploadfiles.eu

posted Nov 26, 2016 in Combines by fs17eu (8,021 points)
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